By default, jinn are chaotic good, but they’re also haughty and vengeful, and a party of players may find themselves fighting one if it’s trying to get payback against someone who once betrayed it. The Djinni first appears in the White Box Set - Book 2: Monsters & Treasures (1973) and immediately our hopes and dreams are dashed as the first statement about these creatures is that they are not the wish-granting entities we were hoping for.We shouldn’t get too sad though, for the Djinni are still magnificent creatures with plenty of great abilities we so rarely see in this edition. Djinn speak Auran, Celestial, Common, and Ignan. The djinn (singular djinni) are genies from the Elemental Plane of Air. The Great Caliph of the Djinn is fickle and easily bored, but this by no means indicates that he is soft or unable to rule. The mummy djinn can move the sandstorm up to 60 feet as an action, and creatures restrained by the sandstorm move with it. Traits Elemental Demise: If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying. A djinni is about 10½ feet tall and weighs about 1,000 pounds. A creature can use its action to free a creature restrained by the sandstorm, including itself, by succeeding on a … A jinni (the fifth-edition Monster Manual uses the variant spelling “djinni”) is the product of a humanoid soul bound to the elemental essence of air. Innate Spellcasting: The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Djinn are known for their sense of mischief and their favorable attitude toward mortals. Djinn rule floating islands of cloudstuff covered with enormous pavilions, or topped with wondrous buildings, courtyards, fountains, and gardens. by Mike Shea on 9 May 2016. Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. Dungeons & Dragons is filled with countless monsters that a Dungeon Master can include in a given campaign. Creatures of comfort and ease, djinn enjoy succulent fruits, pungent wines, fine perfumes, and beautiful music. Genies were outsiders native to the elemental planes. 1 Origins 2 Types of Genies 3 Genie magic 4 Bound Genies 5 Relationships 6 Appendix 6.1 References A genie was born when the soul of a sentient living creature melded with the primordial matter of an elemental plane. Djinn disdain physical combat, preferring to use their magical powers and aerial abilities against foes. COMBAT. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. The sandstorm ends if the mummy djinn loses sight of it. In general, however, the caliph prefers to win his battles by his wits rather than by the strength of his armies or his magic. Combat. In the fifth edition of Dungeons and Dragons, these single powerful monsters are called "legendary" monsters.They have a special set of abilities that put them a step above the rank and file nasties in the Monster Manual. Building Legendary Creatures in 5e. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Berserker - Reckless. The djinn (singular djinni) are genies from the Elemental Plane of Air.. A djinni is about 10-1/2 feet tall and weighs about 1,000 pounds. The djinni appears in an unoccupied space you choose within 120 feet of you. Djinn speak Auran, Celestial, Common, and Ignan. When required, he can rouse genie armies to victory and can wrestle monsters into submission. With nearly every expansion of D&D, more and more monsters are being added, giving DMs even more options of what hurdles players can face and overcome. While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. 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